Ranging between 100% Iron Age, up to 1.000% in SAJM.Īside from the psychosis of some new challenge that confronts a community, which at least at first does not allow to see the parameters clearly, I think we can draw first conclusions. If they badly want to keep defending buffs, hard cap it at 1.000% for hostile armies. ![]() Even than the 2,5k% cap would’ve been high but at least okay-ish. They could’ve just smacking such insane buffs on hostile forces, while buffing our armies with our attacking armies’ buffs. In conclusion the entire GE5 is badly balanced. If buffs range from 1k-2,5k% than fortifications should offer at least 250%-800% buffs. Due to the lack of ancient knowledge, the need to recover a new lost temple every so now and than cause the old one degraded.Īfter seeing the footage and the numbers… the fortifications are underwhelming. That the guild has organised a large scale expedition to find the lost temple(s). One could even come up with quasi lore, around the GE and the temple. For example that the temple would produce random bp’s of that GB. Though maybe the long forgotten 2nd GE GB could’ve been a better grand reward. It’s powerful, semi mysterious and perfect in theme. The best possible final grand GE reward devs could’ve come up with. It’s not reasonable to expect us to beat 2,5k% of defence buffs. ![]() At first I thought about the spikes but after seeing the ridiculous bonuses for the AI, I know I can hard skip and ignore defence buffs again. Hopefully the spikes chain buildings won’t get nerfed. Most worthy replacement of the winter train. A few bullet points of feedback based off the announcement: It seems that I’ve guessed correct with the fortifications based off their colours. Click to expand.Wasn’t that also the case with GE4? I’m working on a new city and it also didn’t manage magically GE4 in its 1st month.Īs for feedback.
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